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- 2B3D CUBE DEMO
-
- This is a standard cube spinning around. It shows how to get an object up
- on the screen and make it do something.
-
- All demos use the same controls for moving objects. Actually it's not the
- objects that move around, but camera's viewpoint.
-
- LEFT ARROW - turn left
- RIGHT ARROW - turn right
-
- UP ARROW - go forward
- DOWN ARROW - move back
-
- "Q" - move upwards
- "A" - move down
-
- '1' - increase speed
- '2' - decrease speed
-
-
- 2B3D Demo 1
-
- This little demo shows few 3d objects spinning around. Letter A is an example
- of a one sided polygon. It will not be rendered if the polygon's back is
- facing a viewer. It is useful with concave objects (like presented cube and
- pyramid) where some of the polygons, ones facing away, can be removed.
-
- Letter T is an example of an object made up of two sided polygons. polygons
- will be rendered no matter which way they are facing.
-
- Cube and a pyramid are both made up of one sided polygons. The scene uses
- default light source created at 3d world initiation. Light source can be
- changed using CreateLightSource(), but I found this setting to be most
- effective visually.
-
-
- 2B3D DEMO 2
-
- This is an attempt to create a 3d environment, with ability to walk around
- a bit. The background bitmap I created in a rush, so it probably looks that
- way. Nevertheless, it looks better than no bitmap at all in the background,
- and it serves as an example how to manipulate bitmaps using TouchPalette()
- function.
-
- Now, if it only was synchrinized with 3d camera movement and scrolled
- around a bit...
-
-
-